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World of Warships: Previews by beta version #2

Following the tanks and airplane “Bloody Wargaming” finally reached the Navy. It was known about the “world of ships” for a long time – the announcement took place a little less than four years ago, and work on the game, judging by the stories of the developers, was a serious. In the spring, closed beta testing started, and in early July World of WarsHips I went on an open voyage-OBT finally gave everyone the opportunity to find out what the experimental team was doing all this time Lesta Studio, for which this is far from the first naval project.

One of the most famous developments of the St. Petersburg company – “Steel monsters”, dedicated to the war in the Pacific Ocean, an excellent example of how to make military-historical strategies, and without the detriment of the game process due to this very “historicism” (which often sin “serious” projects of this subject). Three levels of gameplay: global strategy, tactics and arcade, all this with a free transition from one regime to another – at that time, few could boast of such a depth of study. It is not surprising that for the development of a new “sea” MMO-Action Wargaming I opted for Lesta Studio. And she, contrary to fears, is never obtained “tanks on the water”.

In the port, you can choose a ship for the next battle, install new equipment or change camouflage and, in the end, just admire your small fleet-still the ships in the game are very beautiful.

Big ship – Big torpedo

Undoubtedly, similarity with other games Wargaming There is-this is a standard interface and the “pumping” familiar to everyone, separated by nations and levels of technology, the general principles of monetization (premium account, premium ships and “Golda”), the same Bigworld engine and the genre itself, in the end. But as for gameplay, then everything is in a completely new way. So immediately forget about all the suggestions with the classes of technology in Wot – Explanations like “The destroyer is a“ firefly ”, and the battleship is“ litter ”” will be fundamentally incorrect.

Yes, the destroyer can “shine”, but aviation copes with this task much more successfully. It is fast and maneuve, but this does not mean at all that a small brown boat cannot cause significant damage. On the contrary, torpedo weapons allows you to sink and a huge battleship a couple of levels higher, and a clumsy aircraft carrier allows you to sink. The game for the commander of such a ship is a constant maneuvering between the islands, the departure of enemy shots at the very last moment, the production of flue curtains, torpedo attacks, where it is necessary to instantly calculate the lead and predict the actions of the enemy – often the second chance will not be. As a rule, destroyers enter the battle and die first – they are too flimsy – but with the proper ability to really hold out the whole battle on the tip of the attack with the benefit for the team, deserved the respect of the Allies. However, there are those who, by indistinguishable, let the torpedoes from the second line directly into the side of the ship’s ship or smear in a hundred percent, seemingly situation-the reaction rate when playing for this class is still primary.

The enemy was clearly unlucky – shelling in two directions, not far from our destroyer and a couple of links of torpedo bombers.

Battleships, these heavyweights of naval battle, are the exact opposite of destroyers. Slow monsters, they prefer to attack from afar, because they have the most long -range and powerful guns, but you can often find a battleship in the front edge, where he takes on the main blow of the enemy. These ships have the thickest armor, which in an understandable way affects the speed of movement. If, when playing for more maneuverable vessels, you can change targets on the move, attack the enemy on different sides of the direction of movement, then here the choice of the target largely depends on such a seemingly trifle, like the position of the main caliber towers – on which board they are now turned,there and you have to shoot. While the ship unfolds itself or turns the guns, a lot of time will pass, and the goal may lose its relevance. The battleships are fighting on equal terms with their “classmates”, do not like destroyers (while there is a recharge, you can get a couple of torpedo volleys on board) and aircraft, but cruisers at medium and close distances “eat” with easily.

Cracers are station wagons. They are not as heavy as battleships, but they cope with enemy aircraft perfectly, and some cruisers can be armed with torpedoes. It is better for the commanders of these ships to hold together, providing a reliable air defense, which will positively affect the survivability of clumsy allies. But enemy battleships are better to bypass-the main goal of cruisers is still other cruisers and destroyers. It is easy to dodge their torpedoes, and sufficient power of the guns does not leave the enemy a chance in close combat.

Finally, aircraft carriers. The most unusual class of all presented. The player controls not only and not so much the ship himself as those aircraft stamps that he carries on board. Torpedo bombers and fighters – everyone has their own application on the battlefield. The first and second are hunting enemy ships, looking for more tastier among the sea expanses: the enemy battleship or aircraft carrier – the third defend the allies from enemy air raids. The captain of the aircraft carrier plays online strategy in real time than in MMO-CTION.

Where to hide the ship, which route to send planes to battle, whom to attack and how to do it – the main issues of any sea aviation commander. It is not distracted by the third -person appearance (priority for destroyers and cruisers) and even more so does not look at binoculars (like battleships of battleships) – only the look from the height of a bird flight allows us to fully assess the situation on the battlefield. Correctly go to the target and reset torpedoes or bombs at the right time on a desperate maneuvering enemy – the task is not as simple as it might seem at first glance. But what is the pleasure of watching how, after a verified approach to the target, the full volley of the torpedo is thrown off the side of the enemy battleship, sending to the bottom of such a formidable enemy. However, it is worth remembering that the aircraft carrier is absolutely defenseless without the support of the allies – if you get to him at the distance of the shot, then there is little to save the floating airfield.

Close ship chopper

It is worth admitting that the “Lesta” managed to create an absolutely unlike gameplay for each of the four classes of ships, in addition, there are enough obvious and not very little things that have a great influence on the gameplay.

Take, for example, a reservation system – it is not enough to get into the enemy, you need to do this in the right place, from the right angle and choose the optimal type of shell

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for the purpose. The armor -lane has a great penetration, but will practically not cause damage to light ships like destroyers – he will simply sew them through without causing detonations. But high -explosive shells, let them beat not so painfully, guarantee defeat, and they can also cause a fire. If you beat for a long time at one point, then the damage inflicted will decrease – that the sense of shooting at the already destroyed compartment? In addition to fires, there are flooding (at a wagon hit below the waterline), the wedge of the control steering wheel, disabled individual modules, such as the engine or tower of the main caliber. Yes, the “frag” is counted when the ship loses the latest hitpoons, but they are not limited to them here alone.

Aiming and shooting at a moving enemy, despite the target support system, is still a focus. Shells fly for a long time, during these few seconds the enemy manages to turn a little, drop or, conversely, increase the speed – and the volley was wasted. Masters of torpedoing are also impressive-the art of predicting the actions of the enemy and not only to get into the target, but also to leave the whole, it seems, is available only to some special naval Zen.

For the implementation of various cunning plans to go around the enemy, you can use autopilot. And it also allows you to brew tea at the start of the battle without haste – you manage to just by the beginning of fire contact.

World of WarsHips generally gets an occupation for people of renunciation and leisurely. Even on swift destroyers there is time to think and plan in advance the fight tactics. Those who are rushing into the most thick of the battle, despite the sides, quickly go to the bottom-be you even at the “fat” battleship, they will be dismantled in a minute or two (by the standards of the game it is very quickly). A rare battle lasts less than ten minutes and consists of most of the time of preparatory maneuvers. Who will outwit anyone during the rapprochement, to the first salvo, he, as a rule, wins. Maybe this approach is not everyone like, but fans of tactics here will be very comfortable.

How you call the ship – so write on it

Do not pass by and those who are fond of the history of the Navy of the beginning-the middle of the last century. Traditional already for Wargaming A reverent attitude to historical reliability in terms of models of military equipment was not lost even in Woows. The ships do not seem to be toy at all, each vessel tries to more or less (with an eye on the balance, of course) to comply with the characteristics of his real prototype, and the old Bigworld is still able to give out a decent picture. Unless deserted decks and constant calm on the battlefield bring some longing. Although who knows, maybe sailors will appear here in the future, and real storms will rage at the sea – I really want to study the water elements with quality worthy of the Great Silent Hunter With its unique waves and frightening reliable scenes of the departure of ships sunk in battle.

IN World of WarsHips There are five nations warships, but only the United States and Japan can be considered full -fledged participants in the battles at the moment. The Navy of the USSR and the Royal Navy of Great Britain are still represented by several premium vessels, and after the last patch on the battlefield, you can also meet representatives of Kriegsmarine, however, they are available only to chosen tesers and they cannot be bought by ordinary players.

Of course, it will not do without “paper” technology, which existed only in the drawings and did not go to the series, but still most of the models are copies of ships glorified in real battles. Apparently, very soon the average player in Ships, even if this is his first acquaintance with the topic, will navigate in the naval business no worse than the avid “tanker”, who knows the characteristics of combat vehicles.

An increasing squeak of detecting a torpedo volley gives an unforgettable sensation. Especially if you get carried away with an attack and find the torpedoes very close when it will be very difficult to dodge.

World of WarsHips It is unlikely to use comparable to World of Tanks Popularly among the wide masses of players. “Ships” look great now, but a joint project Lesta Studio And Wargaming it turned out to be a very niche product in its genre. However, for lovers of measured gameplay and those who are not alien to the naval theme, the appearance of this game is a real gift. There is no hurricane action and even the battle alone requires to think tactically competently for victory, not to mention actions in the team, but in abundance atmosphere of real sea battles.

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